Comics and Concepts
on 04.27.06, 07:07am in software • comments (0)

Back in high school (which seems a very long time ago), I was completely sucked into comic books when Alan Moore released "The Watchmen". It was one of the first times that I read a "comic" that tugged at my psyche - it portrayed the world as a dark place and the hero’s had deep psychological issues (for some bizarre reason Rorschach fascinated me). And, this was no "Challenge of the Super Friends" - I was totally hooked. Comics took on a whole new meaning for me.
Flash forward to 2006. While I still have all of those comics wrapped in little plastic bags in the closet, it really had been a long time since I’ve thought about them outside of catching the occasional movie (Sin City, X-Men, etc). Recently though, I rediscovered how powerful of a medium they can be for communicating ideas when I started to play with Comic Life and read Scott Macloud’s "Understanding Comics".
While I’ve been exploring and experimenting with different ways to use sequential art (specs? blogs? who knows), I ran across two great posts on the topic. Check out Communicating Concepts Through Comics (download the PDF of the slides here) and Jeff Atwood’s post on "The Cartoon Guide To .. Programming".



