[Apple on XCode] Distributed build Anyone could guess that bringing multiple processors to bear on a build would make it go much faster, but Xcode lets you act on the obvious solution. With the Rendezvous-enabled distributed build feature it’s easy to simply farm out your build by distributing compile workload across idle desktop machines or, better, deploy a dedicated Xserve build farm to do in minutes what would take hours on any single machine.

This is dang cool. A few years ago, when I was at Symantec, we were playing around with the distributed build system (I think it was called NetBuild) that was built into the ill-fated Symantec C++ (formerly Zortec) compiler. I always thought it was something though should of survived, and by now someone would have had this out for Visual Studio.



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